Exporting meshes with multi sub-materials

Oct 7, 2009 at 5:31 AM

Good job on the script! Found a crash when assigning materials at sub-object level.

-- Unknown property "Diffusemap" in #multi-subobject...

any ideas?

Coordinator
Dec 23, 2009 at 9:45 PM

At this point only standard materials can be exported. I'm planning on implementing multisub materials in the future. As far as I know, wpf doesn't support meshes with multiple materials. What you can do is taking you mesh apart by material id (which can be scripted). Which results in a scene with only standard materials.  This is what the exporter is going to do too.